Work is hard and endless. . . must carry on. . .
About

Updated: 1-2-02

-The Story
-Game
  Play
-Class
 System

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bodyguards revolves around 2 teams, one called the Bodyguards and the Assassins. The Bodyguards have to protect a celebrity and lead them to safety.

There are 2 kinds of maps:
BG_Mapname
RC_Mapname
BG maps have to do with the Bodyguards leading the Celebrity to safety and/or eliminating the Assassin Team.
RC maps have to do with the Bodyguards rescuing the Celebrity and bringing him/her to safety. Elimination of the Assassin team also finishes the map but only after rescuing the celebrity.

Teamplay is a must in every map, due to realistic damage to the body, 1 person isn't going to be able to take down 5-8 people, but playing as a team will surely increase your odds. Please do not try to be a hero, you will mostly like become a martyr. Communication is also a must, we recommend you use Roger Wilco or the integrated Microphone option. Do not feel that you can't play the game without a microphone, but we just recommend it.

In the Bodyguards MOD we hope to implement the following:
*A realistic damage system that depicts the effects of getting shot in different parts of the body
*An environment system that allows us to use falling snow, rain, and fog
*An advanced particle system to create realistic explosions
*A system that allows a player to get points for kills and allows the user to purchase items such as: laser scopes, body armor, etc.
*A system that allows the user to choose different weapons based on the class they are in and the amount of points they have earned
*A system that realistically depicts the effects of recoil and running on bullets
*Stunning levels that depict various famous locations around the world

©2001 Mass Hysteria Games, All Rights Reserved